Resumen del programa
Shake It! Air DJ is the latest musical release which utilises the popular Shake It! web based technology to bring your team alive in a collective urban dance music style, Daft Punk experience.
Shake It! is a gigantic motion-based musical video game using participants’ smartphones as the controlers. Each participant is responsible for playing the right sound at the right tempo, scoring points for their team in real time, but also producing music all together as a group. Think of a giant “Guitar Hero” with each joypad producing it’s own sound: guitars, keys, strings and horns, playing individual parts that harmoniously (or not!) fit with each other.
On the event screen, participants follow our special moving score interface where a system of colours in motion tells them when and what to play. Instant feedback is given to each individual player in the form of sound (just like a real instrument would), and to each team in the form of an evolving score and bonuses.
Decades of international experience in musical team building led us to develop this motion-based, all-compatible, web app capable of playing any sound required. You can choose in our catalogue of songs for the one most applicable to your event. Several songs can be chosen and used as energizers throughout your conference.
Shake It! can be run in several venues simultaneously: music will play and scores will accumulate in real-time, before the eyes of excited participants in each location. No need for multiplexing or geeking, our interface is web-based and will work on any computer or phone connected to the internet.
Resultados de aprendizaje y desarrollo
Your group accomplishes the seemingly impossible: to play a piece of music together without previous musical experience. The interface is instinctive, engaging and requires a strumming motion from each participant, involving simultaneous moves from each team.
Although Shake It! is an energiser, it also teaches participants to correctly evaluate their abilities by choosing the right amount of notes to play, allowing them to accomplish the impossible without biting off more than they can chew, realisng their own capabilities and pushing their individual boundaries without embarassment or feelings of inhabition.